Developmentally-situated Design Cards



webhttp://antle.iat.sfu.ca/research/developmentally-situated-design/
by: Tilde Bekker, Alissa Antle, Ying Deng, Tangible Embodied Child-computer Interaction Lab

research evidence:

  • Bekker, T., & Antle, A. N. (2011). Developmentally situated design (DSD). In Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11 (p. 2531). New York, New York, USA
  • Deng, Y., Antle, A.N., and Neustaedter. C. (2014) Tango cards: A card-Based design tool for informing the design of tangible learning games. In Proceedings of Conference on Designing Interaction Systems (DIS '14), ACM Press (Vancouver, Canada, June 21-15), 695-704. ACM Press.


case studies:

  • Antle, A. N., Warren, J. L., Cramer, E. S., Fan, M., & Matkin, B. B. (2016). Designing Tangibles for Children. In Proceedings of the The 15th International Conference on Interaction Design and Children - IDC ’16 (pp. 726–730). New York, New York, USA: ACM Press. 


Award-winning tool for age-based design for/with children. 
"There is a wealth of theoretical knowledge about the developmental abilities and skills of children. However, this knowledge is not readily accessible to designers of interactive products. In this project, we are developing and evaluating developmentally situated design (DSD) cards. DSD cards are a design tool that makes age specific information about children's developing cognitive, physical, social, and emotional abilities readily accessible for designers."